MAGIC STUFF



Magic Jewels: Magic Jewels (+5%, +10%, +15%) can be found in Monster Loot, Treasure Chest and many other places... Almost every jewel (just beside Magic Silver Necklace, which in magic form cannot be made), canbe crafted while having at least 80% of following skills: Tinkering & Magery - click to see details.
Magic Clothes: Basically Mages use them. Magic clothes cannot be worn with anything that is made of metal, if you do, your clothes will be removed. As you can see below, every type of cloth has set up restricted limits, for example an Oracle requires at least 90% of Eval Int. to use. Of course you can cast for ex. Explosion Spell with an Oracle Fire on having under 90% of Eval skill but then damage will be even lower than without the cloth. See also Tailoring.
Magic Fishes: From all fish only three are used often by players, Grey - Hides you at any place/time, Dark Blue - Heals 10 Hitpoints, Light Blue (Cure) ain't that bad either, you can cure Deadly Poison by eating two fish, which isn't possible with Cure Potions, even Greater. There is one serious problem with using fishes - they are damn heavy. One fish = 5 stones so as a Mage you cannot take more than 20-30 at once, and as a Warrior you cannot take more than 10-15 at once (thats because a Warrior has heavier quip and carries more potions than a Mage, regs ain't that heavy) but at least there is no delay on eating magic fish. See also Fishing.
Check also:

Price Guide
Tinkering
Tailoring
Fishing

MAGIC JEWELS

Name Effects Where to get
Lesser
Ring +5% to skill Tinkering,
Monster Loot
Bracelet +5% to skill Tinkering,
Monster Loot
Earrings +5% to skill Tinkering,
Monster Loot
Necklace +5% to skill Tinkering,
Monster Loot
Golden Necklace +5% to skill Tinkering,
Monster Loot
Silver Necklace +5% to skill Monster Loot
Good
Ring +10% to skill Tinkering,
Monster Loot
Bracelet +10% to skill Tinkering,
Monster Loot
Earrings +10% to skill Tinkering,
Monster Loot
Necklace +10% to skill Tinkering,
Monster Loot
Golden Necklace +10% to skill Tinkering,
Monster Loot
Silver Necklace +10% to skill Monster Loot
Greater
Ring +15% to skill Tinkering,
Monster Loot
Bracelet +15% to skill Tinkering,
Monster Loot
Earrings +15% to skill Tinkering,
Monster Loot
Necklace +15% to skill Tinkering,
Monster Loot
Golden Necklace +15% to skill Tinkering,
Monster Loot
Silver Necklace +15% to skill Monster Loot
Glorious
Ring +20% to skill Tinkering
Bracelet +20% to skill Tinkering
Earrings +20% to skill Tinkering
Necklace +20% to skill Tinkering
Golden Necklace +20% to skill Tinkering
Godly
Ring +25% to skill Tinkering
Bracelet +25% to skill Tinkering
Earrings +25% to skill Tinkering
Necklace +25% to skill Tinkering
Golden Necklace +25% to skill Tinkering


MAGIC CLOTHES

Name Effects Required skill to use
Sholar
Fire Increase a little damages
dealt by Fire Spells
35%
Evaluating Intelligence
Hitpoints Regeneration Boost passive HP regeneration,
2-3 HP each ~5 seconds
35%
Healing
Lighting Increase a little damages
dealt by Lighting Spells
35%
Evaluating Intelligence
Mana Regeneration Boost passive Mana regeneration,
2-3 Mana each ~5 seconds
35%
Meditation
Protection Boost Protection Spell, +3 Armor Magery
Learned
Fire Increase a little damages
dealt by Fire Spells
45%
Evaluating Intelligence
Hitpoints Regeneration Boost passive HP regeneration,
3-5 HP each ~5 seconds
45%
Healing
Lighting Increase a little damages
dealt by Lighting Spells
45%
Evaluating Intelligence
Mana Regeneration Boost passive Mana regeneration,
3-5 Mana each ~5 seconds
45%
Meditation
Protection Boost Protection Spell, +6 Armor Magery
Seer
Fire Increase a little damages
dealt by Fire Spells
60%
Evaluating Intelligence
Hitpoints Regeneration Boost passive HP regeneration,
4-6 HP each ~5 seconds
60%
Healing
Lighting Increase a little damages
dealt by Lighting Spells
60%
Evaluating Intelligence
Mana Regeneration Boost passive Mana regeneration,
4-6 Mana each ~5 seconds
60%
Meditation
Protection Boost Protection Spell, +9 Armor Magery
Soothsayer
Fire Increase damages
dealt by Fire Spells
75%
Evaluating Intelligence
Hitpoints Regeneration Boost passive HP regeneration,
6-8 HP each ~5 seconds
75%
Healing
Lighting Increase damages
dealt by Lighting Spells
75%
Evaluating Intelligence
Mana Regeneration Boost passive Mana regeneration,
6-8 Mana each ~5 seconds
75%
Meditation
Protection Boost Protection Spell, +12 Armor Magery
Oracle
Fire Increase damages
dealt by Fire Spells
90%
Evaluating Intelligence
Hitpoints Regeneration Boost passive HP regeneration,
9-11 HP each ~5 seconds
90%
Healing
Lighting Increase damages
dealt by Lighting Spells
90%
Evaluating Intelligence
Mana Regeneration Boost passive Mana regeneration,
9-11 Mana each ~5 seconds
90%
Meditation
Protection Boost Protection Spell, +15 Armor Magery


MAGIC FISHES

Effect
+10 to all stats
Heals 10 Hitpoints
Cures Poison
Insta hiding
+10 Dexterity
Nightsight
+10 to Strength
+10 to Intelligence




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