MAGIC STUFF
| Magic Jewels: Magic Jewels (+5%, +10%, +15%) can be found in Monster Loot, Treasure Chest and many other places... Almost every jewel (just beside Magic Silver Necklace, which in magic form cannot be made), canbe crafted while having at least 80% of following skills: Tinkering & Magery - click to see details. |
| Magic Clothes: Basically Mages use them. Magic clothes cannot be worn with anything that is made of metal, if you do, your clothes will be removed. As you can see below, every type of cloth has set up restricted limits, for example an Oracle requires at least 90% of Eval Int. to use. Of course you can cast for ex. Explosion Spell with an Oracle Fire on having under 90% of Eval skill but then damage will be even lower than without the cloth. See also Tailoring. |
| Magic Fishes: From all fish only three are used often by players, Grey - Hides you at any place/time, Dark Blue - Heals 10 Hitpoints, Light Blue (Cure) ain't that bad either, you can cure Deadly Poison by eating two fish, which isn't possible with Cure Potions, even Greater. There is one serious problem with using fishes - they are damn heavy. One fish = 5 stones so as a Mage you cannot take more than 20-30 at once, and as a Warrior you cannot take more than 10-15 at once (thats because a Warrior has heavier quip and carries more potions than a Mage, regs ain't that heavy) but at least there is no delay on eating magic fish. See also Fishing. |
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Check also: Price Guide Tinkering Tailoring Fishing |
| MAGIC JEWELS |
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| Name | Effects | Where to get | |
| Lesser | |||
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Ring | +5% to skill | Tinkering, Monster Loot |
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Bracelet | +5% to skill | Tinkering, Monster Loot |
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Earrings | +5% to skill | Tinkering, Monster Loot |
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Necklace | +5% to skill | Tinkering, Monster Loot |
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Golden Necklace | +5% to skill | Tinkering, Monster Loot |
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Silver Necklace | +5% to skill | Monster Loot |
| Good | |||
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Ring | +10% to skill | Tinkering, Monster Loot |
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Bracelet | +10% to skill | Tinkering, Monster Loot |
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Earrings | +10% to skill | Tinkering, Monster Loot |
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Necklace | +10% to skill | Tinkering, Monster Loot |
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Golden Necklace | +10% to skill | Tinkering, Monster Loot |
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Silver Necklace | +10% to skill | Monster Loot |
| Greater | |||
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Ring | +15% to skill | Tinkering, Monster Loot |
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Bracelet | +15% to skill | Tinkering, Monster Loot |
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Earrings | +15% to skill | Tinkering, Monster Loot |
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Necklace | +15% to skill | Tinkering, Monster Loot |
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Golden Necklace | +15% to skill | Tinkering, Monster Loot |
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Silver Necklace | +15% to skill | Monster Loot |
| Glorious | |||
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Ring | +20% to skill | Tinkering |
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Bracelet | +20% to skill | Tinkering |
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Earrings | +20% to skill | Tinkering |
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Necklace | +20% to skill | Tinkering |
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Golden Necklace | +20% to skill | Tinkering |
| Godly | |||
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Ring | +25% to skill | Tinkering |
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Bracelet | +25% to skill | Tinkering |
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Earrings | +25% to skill | Tinkering |
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Necklace | +25% to skill | Tinkering |
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Golden Necklace | +25% to skill | Tinkering |
| MAGIC CLOTHES |
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| Name | Effects | Required skill to use |
| Sholar | ||
| Fire | Increase a little damages dealt by Fire Spells |
35% Evaluating Intelligence |
| Hitpoints Regeneration | Boost passive HP regeneration, 2-3 HP each ~5 seconds |
35% Healing |
| Lighting | Increase a little damages dealt by Lighting Spells |
35% Evaluating Intelligence |
| Mana Regeneration | Boost passive Mana regeneration, 2-3 Mana each ~5 seconds |
35% Meditation |
| Protection | Boost Protection Spell, +3 Armor | Magery |
| Learned | ||
| Fire | Increase a little damages dealt by Fire Spells |
45% Evaluating Intelligence |
| Hitpoints Regeneration | Boost passive HP regeneration, 3-5 HP each ~5 seconds |
45% Healing |
| Lighting | Increase a little damages dealt by Lighting Spells |
45% Evaluating Intelligence |
| Mana Regeneration | Boost passive Mana regeneration, 3-5 Mana each ~5 seconds |
45% Meditation |
| Protection | Boost Protection Spell, +6 Armor | Magery |
| Seer | ||
| Fire | Increase a little damages dealt by Fire Spells |
60% Evaluating Intelligence |
| Hitpoints Regeneration | Boost passive HP regeneration, 4-6 HP each ~5 seconds |
60% Healing |
| Lighting | Increase a little damages dealt by Lighting Spells |
60% Evaluating Intelligence |
| Mana Regeneration | Boost passive Mana regeneration, 4-6 Mana each ~5 seconds |
60% Meditation |
| Protection | Boost Protection Spell, +9 Armor | Magery |
| Soothsayer | ||
| Fire | Increase damages dealt by Fire Spells |
75% Evaluating Intelligence |
| Hitpoints Regeneration | Boost passive HP regeneration, 6-8 HP each ~5 seconds |
75% Healing |
| Lighting | Increase damages dealt by Lighting Spells |
75% Evaluating Intelligence |
| Mana Regeneration | Boost passive Mana regeneration, 6-8 Mana each ~5 seconds |
75% Meditation |
| Protection | Boost Protection Spell, +12 Armor | Magery |
| Oracle | ||
| Fire | Increase damages dealt by Fire Spells |
90% Evaluating Intelligence |
| Hitpoints Regeneration | Boost passive HP regeneration, 9-11 HP each ~5 seconds |
90% Healing |
| Lighting | Increase damages dealt by Lighting Spells |
90% Evaluating Intelligence |
| Mana Regeneration | Boost passive Mana regeneration, 9-11 Mana each ~5 seconds |
90% Meditation |
| Protection | Boost Protection Spell, +15 Armor | Magery |
| MAGIC FISHES |
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| Effect | ||
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+10 to all stats | |
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Heals 10 Hitpoints | |
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Cures Poison | |
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Insta hiding | |
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+10 Dexterity | |
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Nightsight | |
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+10 to Strength | |
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+10 to Intelligence | |







































